Game Designer Spotlight - Kung Pao Chicken

Game Designer Spotlight - Kung Pao Chicken

We wanted to start 2018 off with some fun, so we reached out to game designer Ta-Te Wu. Ta-Te has been a designer for over ten years. He has licensed several games in addition to multiple funded projects on Kickstarter. His newest game, Kung Pao Chicken, is a small social deduction game filled with energy and laughs.

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We Launch in One Week

We Launch in One Week

It's hard to believe that our Kickstarter Launch is only one week away. We are so excited to make Loot the Body available to the world. Here is everything you need to know. 

  • Campaign Launch is November 7th at 9 AM Eastern
  • Pledges are $25 for one copy of the game and all unlocked bonuses. 
  • Retailers can pledge $20 to join our Retail Partner Program and unlock discounts and exclusive items for bulk orders. The $20 is counted toward the first order from us. 
  • We have a special exclusive pledge level at $50. This level is limited to only 5 backers and includes custom playable characters that the backers get to design. 
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Underleague: A fresh take on Strategy Card Games

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Underleague: A fresh take on Strategy Card Games

If you’ve had your eye on Kickstarter, you may have seen some of the new releases that came out this week. One of the newest offerings is a unique strategy card game called Underleague. We spent some time chatting with the designer Fergus Blair about what makes Underleague special. 

Underleague is the first publication from independent studio Cogwright Games. Fergus and his design team are based in London, England. They have spent the last 4 years putting together a very strong offering for anyone that has ever been interested in strategy card games. 

Fergus wanted to create a strategy card game that anyone could play right out of the box. Most strategy card games require what feels like a ‘lifestyle’ commitment. There press release sums it up nicely. 

The rules can be learned and taught quickly even by those with no experience playing card games, and the pre-built decks in the box provide a huge amount of replay-ability. Central to the game is a unique betting mechanic: as well as fighting your opponents’ creatures, you also have to predict which creatures will win and lose fights each round. This adds an additional layer of strategy to the game – you have to know when the smart play is to bet against yourself, and you need to think about how your bets will influence the other players’ decisions.

Most strategy card games rely on card mechanics to keep players interested. Overtime, the same mechanics can get old or predictable. That is why Wizards of the Coast consistently release new sets of cards for Magic the Gathering. They rely on new and interesting mechanics to keep players enticed and enjoying the game. Underleague takes a much more human approach. 

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The betting mechanic ensures that every game stays fresh and interesting. Winning isn’t just about who has the more powerful cards. The bets you place during the game affect how you and your opponents play the game. Gameplay is always fresh and exciting and you never have to buy an additional card or learn new rules. 

Underleague is live on Kickstarter now. We hope it funds because we can’t wait to play it. You can find out more on their campaign page or on twitter at @CogwrightGames

Designer Interview: Sarah Kennington

Designer Interview: Sarah Kennington

We had the privilege of speaking with independent game designer Sarah Kennington over the weekend. She is in the thick of her first Kickstarter campaign for her game Ore-some. This fast paced wild west mining game is filled with beautiful art by Justin Wyatt and clever mechanics. Sarah has spent over two years getting the game just right for Kickstarter, and the hard work is paying off. Just over a week into the campaign they have already reached 67% of their campaign goal. Check out our interview below to find out how she did it. 

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Designer Interview: Travis Hancock

Designer Interview: Travis Hancock

We are excited to present the the first part in a series of interviews with independent game designers. We had the pleasure of speaking with the designer from the recently funded Tortuga 1667, Travis Hancock. Travis is the founder of Facade Games. Tortuga 1667 is his second independently published game in as many years. With nearly 11,000 backers it is clear Travis is doing something right. 

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